#usda 1.0
(
    defaultPrim = "house_procthor_10k_house"
    metersPerUnit = 1
    upAxis = "Z"
)

def Xform "house_procthor_10k_house"
{
    def Xform "Bedroom_2"
    {
    }

    def Xform "Bathroom_3"
    {
    }

    def Xform "Bed_2_0"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (8.04521241378784, -1.0551532745361327, 0.6101350784301758, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Bed_2_0_Bed_30_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Bed_30.usda@</SM_Bed_2_0_Bed_30>
        )
        {
        }

        def Mesh "Bed_2_0_Bed_30_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Bed_30.usda@</SM_Bed_2_0_Bed_30>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Dresser_2_1"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (9.108795981526374, -4.63698915397959, 0.6145589351654053, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Dresser_2_1_Dresser_301__1_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Dresser_301.usda@</SM_Dresser_2_1_Dresser_301__1>
        )
        {
        }

        def Mesh "Dresser_2_1_Dresser_301__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Dresser_301.usda@</SM_Dresser_2_1_Dresser_301__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "DiningTable_2_2_0"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (6.345806828821763, -3.3549314684337523, 0.39023110270500183, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "DiningTable_2_2_0_DiningTable_208__1_visual" (
            prepend references = @./dataset_house_26/meshes/usd/DiningTable_208.usda@</SM_DiningTable_2_2_0_DiningTable_208__1>
        )
        {
        }

        def Mesh "DiningTable_2_2_0_DiningTable_208__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/DiningTable_208.usda@</SM_DiningTable_2_2_0_DiningTable_208__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Box_2_3"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (3.959501831293106, -5.318536422014237, 0.10582534223794937, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Box_2_3_Box_14_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Box_14.usda@</SM_Box_2_3_Box_14>
        )
        {
        }

        def Mesh "Box_2_3_Box_14_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Box_14.usda@</SM_Box_2_3_Box_14>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "TVStand_2_4_0"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (5.362315458377397, -0.3267582893371582, 0.37626194953918457, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "TVStand_2_4_0_TvStand_206__1_visual" (
            prepend references = @./dataset_house_26/meshes/usd/TvStand_206.usda@</SM_TVStand_2_4_0_TvStand_206__1>
        )
        {
        }

        def Mesh "TVStand_2_4_0_TvStand_206__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/TvStand_206.usda@</SM_TVStand_2_4_0_TvStand_206__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Toilet_3_0"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (0.29485302567481997, -5.109795263767243, 0.472759485244751, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Toilet_3_0_Toilet_2_0_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Toilet_2_0.usda@</SM_Toilet_3_0_Toilet_2_0>
        )
        {
        }

        def Mesh "Toilet_3_0_Toilet_2_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Toilet_2_0.usda@</SM_Toilet_3_0_Toilet_2_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Sink_3_1_0"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0.38449599742889407, -0.38788666725158694, 0.5229595303535461, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Sink_3_1_0_Sink_19_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Sink_19.usda@</SM_Sink_3_1_0_Sink_19>
        )
        {
        }

        def Mesh "Sink_3_1_0_Sink_19_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Sink_19.usda@</SM_Sink_3_1_0_Sink_19>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "GarbageCan_3_2"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (1.2060756290090717, -0.20550497770309448, 0.2500019967556, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "GarbageCan_3_2_Bin_5_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Bin_5.usda@</SM_GarbageCan_3_2_Bin_5>
        )
        {
        }

        def Mesh "GarbageCan_3_2_Bin_5_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Bin_5.usda@</SM_GarbageCan_3_2_Bin_5>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Plunger_3_3"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (3.6118514940738677, -5.466996780395508, 0.2696691155433655, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Plunger_3_3_Plunger_3_0_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Plunger.usda@</SM_Plunger_3_3_Plunger_3_0>
        )
        {
        }

        def Mesh "Plunger_3_3_Plunger_3_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Plunger.usda@</SM_Plunger_3_3_Plunger_3_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Door_0"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1, 0, 0), (-1, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (3.711, -1.7692194619848352, 1.0651136636734009, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Door_0_DoorwayDouble_1_visual" (
            prepend references = @./dataset_house_26/meshes/usd/DoorwayDouble_1.usda@</SM_Door_0_DoorwayDouble_1>
        )
        {
        }

        def Mesh "Door_0_DoorwayDouble_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/DoorwayDouble_1.usda@</SM_Door_0_DoorwayDouble_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Door_1"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (6.233866890247083, -5.566, 1.0462727337144315, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Door_1_DoorwayDouble_7_visual" (
            prepend references = @./dataset_house_26/meshes/usd/DoorwayDouble_7.usda@</SM_Door_1_DoorwayDouble_7>
        )
        {
        }

        def Mesh "Door_1_DoorwayDouble_7_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/DoorwayDouble_7.usda@</SM_Door_1_DoorwayDouble_7>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_0"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_0_0_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_0_0.usda@</SM_Wall_0_0>
        )
        {
        }

        def Mesh "Wall_0_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_0_0.usda@</SM_Wall_0_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_0_1_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_0_1.usda@</SM_Wall_0_1>
        )
        {
        }

        def Mesh "Wall_0_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_0_1.usda@</SM_Wall_0_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_0_2_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_0_2.usda@</SM_Wall_0_2>
        )
        {
        }

        def Mesh "Wall_0_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_0_2.usda@</SM_Wall_0_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_1"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_1_0_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_1_0.usda@</SM_Wall_1_0>
        )
        {
        }

        def Mesh "Wall_1_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_1_0.usda@</SM_Wall_1_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_1_1_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_1_1.usda@</SM_Wall_1_1>
        )
        {
        }

        def Mesh "Wall_1_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_1_1.usda@</SM_Wall_1_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_1_2_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_1_2.usda@</SM_Wall_1_2>
        )
        {
        }

        def Mesh "Wall_1_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_1_2.usda@</SM_Wall_1_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_2"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_2_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_2.usda@</SM_Wall_2>
        )
        {
        }

        def Mesh "Wall_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_2.usda@</SM_Wall_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_3"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_3_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_3.usda@</SM_Wall_3>
        )
        {
        }

        def Mesh "Wall_3_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_3.usda@</SM_Wall_3>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_4"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_4_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_4.usda@</SM_Wall_4>
        )
        {
        }

        def Mesh "Wall_4_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_4.usda@</SM_Wall_4>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_5"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_5_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_5.usda@</SM_Wall_5>
        )
        {
        }

        def Mesh "Wall_5_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_5.usda@</SM_Wall_5>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_7"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_7_visual" (
            prepend references = @./dataset_house_26/meshes/usd/Wall_7.usda@</SM_Wall_7>
        )
        {
        }

        def Mesh "Wall_7_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_26/meshes/usd/Wall_7.usda@</SM_Wall_7>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }
}

