#usda 1.0
(
    defaultPrim = "house_procthor_10k_house"
    metersPerUnit = 1
    upAxis = "Z"
)

def Xform "house_procthor_10k_house"
{
    def Xform "Kitchen_2"
    {
    }

    def Xform "Bathroom_3"
    {
    }

    def Xform "LivingRoom_4"
    {
    }

    def Xform "Bedroom_5"
    {
    }

    def Xform "Bedroom_6"
    {
    }

    def Xform "CounterTop_2_0"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (8.315072657186807, -0.6346011400222779, 0.46919140219688416, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "CounterTop_2_0_CountertopL_6_X_4_visual" (
            prepend references = @./dataset_house_10/meshes/usd/CountertopL_6_X_4.usda@</SM_CounterTop_2_0_CountertopL_6_X_4>
        )
        {
        }

        def Mesh "CounterTop_2_0_CountertopL_6_X_4_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/CountertopL_6_X_4.usda@</SM_CounterTop_2_0_CountertopL_6_X_4>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Fridge_2_1"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (8.035688697851572, -6.126422044992447, 0.9413036108016968, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Fridge_2_1_Fridge_15_visual" (
            prepend references = @./dataset_house_10/meshes/usd/FridgeC_5.usda@</SM_Fridge_2_1_Fridge_15>
        )
        {
        }

        def Mesh "Fridge_2_1_Fridge_15_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/FridgeC_5.usda@</SM_Fridge_2_1_Fridge_15>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "HousePlant_2_2_0"
    {
        matrix4d xformOp:transform = ( (-0.37679959525515905, -0.9262948045927648, 0, 0), (0.9262948045927648, -0.37679959525515905, 0, 0), (0, 0, 1, 0), (9.629312497064745, -3.124485366619691, 0.42520612478256226, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "HousePlant_2_2_0_Houseplant_18_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Houseplant_18.usda@</SM_HousePlant_2_2_0_Houseplant_18>
        )
        {
        }

        def Mesh "HousePlant_2_2_0_Houseplant_18_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Houseplant_18.usda@</SM_HousePlant_2_2_0_Houseplant_18>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Toilet_3_0"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1.0000000000000002, 0, 0), (-1.0000000000000002, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (10.323433625221252, -0.2897420465946198, 0.5189565420150757, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Toilet_3_0_Toilet_1_0_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Toilet_1_Done_1.usda@</SM_Toilet_3_0_Toilet_1_0>
        )
        {
        }

        def Mesh "Toilet_3_0_Toilet_1_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Toilet_1_Done_1.usda@</SM_Toilet_3_0_Toilet_1_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Sink_3_1_0"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1.0000000000000002, 0, 0), (-1.0000000000000002, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (10.199886667251587, -2.3710419896661943, 0.5229595303535461, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Sink_3_1_0_Sink_19_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Sink_19.usda@</SM_Sink_3_1_0_Sink_19>
        )
        {
        }

        def Mesh "Sink_3_1_0_Sink_19_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Sink_19.usda@</SM_Sink_3_1_0_Sink_19>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "GarbageCan_3_2"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (11.236522325992583, -3.7728897863410586, 0.32797718048095703, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "GarbageCan_3_2_Bin_23_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Bin_23.usda@</SM_GarbageCan_3_2_Bin_23>
        )
        {
        }

        def Mesh "GarbageCan_3_2_Bin_23_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Bin_23.usda@</SM_GarbageCan_3_2_Bin_23>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Plunger_3_3"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1.0000000000000002, 0, 0), (-1.0000000000000002, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (9.911003219604492, -0.8478573044778916, 0.2696691155433655, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Plunger_3_3_Plunger_1_0_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Plunger.usda@</SM_Plunger_3_3_Plunger_1_0>
        )
        {
        }

        def Mesh "Plunger_3_3_Plunger_1_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Plunger.usda@</SM_Plunger_3_3_Plunger_1_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "TVStand_4_0_0"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (4.588337975869142, -6.3310617480278015, 0.22512471675872803, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "TVStand_4_0_0_TvStand_220__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/TvStand_220.usda@</SM_TVStand_4_0_0_TvStand_220__1>
        )
        {
        }

        def Mesh "TVStand_4_0_0_TvStand_220__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/TvStand_220.usda@</SM_TVStand_4_0_0_TvStand_220__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "DiningTable_4_1_0"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1.0000000000000002, 0, 0), (-1.0000000000000002, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (5.35598202337138, -3.7245997760257143, 0.39052218198776245, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "DiningTable_4_1_0_DiningTable_218__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/DiningTable_218.usda@</SM_DiningTable_4_1_0_DiningTable_218__1>
        )
        {
        }

        def Mesh "DiningTable_4_1_0_DiningTable_218__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/DiningTable_218.usda@</SM_DiningTable_4_1_0_DiningTable_218__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "FloorLamp_4_2"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (6.2623632225990296, -0.9601324015707697, 1.038681983947754, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "FloorLamp_4_2_FloorLamp_2_visual" (
            prepend references = @./dataset_house_10/meshes/usd/FloorLamp_2.usda@</SM_FloorLamp_4_2_FloorLamp_2>
        )
        {
        }

        def Mesh "FloorLamp_4_2_FloorLamp_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/FloorLamp_2.usda@</SM_FloorLamp_4_2_FloorLamp_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Dresser_4_3"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (3.6069999895095823, -6.360863593578339, 0.3496258854866028, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Dresser_4_3_RobothorDresserRastV_visual" (
            prepend references = @./dataset_house_10/meshes/usd/RobothorDresserRast.usda@</SM_Dresser_4_3_RobothorDresserRastV>
        )
        {
        }

        def Mesh "Dresser_4_3_RobothorDresserRastV_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/RobothorDresserRast.usda@</SM_Dresser_4_3_RobothorDresserRastV>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Bed_5_0"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0.6731884717941284, -1.209784173965454, 0.3558155298233032, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Bed_5_0_Bed_26__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Bed_26__1.usda@</SM_Bed_5_0_Bed_26__1>
        )
        {
        }

        def Mesh "Bed_5_0_Bed_26__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Bed_26__1.usda@</SM_Bed_5_0_Bed_26__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Dresser_5_1"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1.0000000000000002, 0, 0), (-1.0000000000000002, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (0.22366898655891418, -4.344935167193137, 0.35076457262039185, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Dresser_5_1_Dresser_229__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Dresser_229.usda@</SM_Dresser_5_1_Dresser_229__1>
        )
        {
        }

        def Mesh "Dresser_5_1_Dresser_229__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Dresser_229.usda@</SM_Dresser_5_1_Dresser_229__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "DiningTable_5_2_0"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (2.3741782640907325, -4.929097643789502, 0.39069119095802307, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "DiningTable_5_2_0_DiningTable_223__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/DiningTable_223.usda@</SM_DiningTable_5_2_0_DiningTable_223__1>
        )
        {
        }

        def Mesh "DiningTable_5_2_0_DiningTable_223__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/DiningTable_223.usda@</SM_DiningTable_5_2_0_DiningTable_223__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Safe_5_3"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (1.6193339367430202, -7.870640506267547, 0.2526496648788452, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Safe_5_3_Safe_18__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Safe_18.usda@</SM_Safe_5_3_Safe_18__1>
        )
        {
        }

        def Mesh "Safe_5_3_Safe_18__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Safe_18.usda@</SM_Safe_5_3_Safe_18__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "DogBed_5_4"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (0.613198184967041, -7.563802411079406, 0.08761724829673767, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "DogBed_5_4_DogBed_1__2_visual" (
            prepend references = @./dataset_house_10/meshes/usd/DogBed_1.usda@</SM_DogBed_5_4_DogBed_1__2>
        )
        {
        }

        def Mesh "DogBed_5_4_DogBed_1__2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/DogBed_1.usda@</SM_DogBed_5_4_DogBed_1__2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Bed_6_0"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (10.305357882499694, -9.163419603824615, 0.16031098365783691, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Bed_6_0_RobothorBedGrankulla_visual" (
            prepend references = @./dataset_house_10/meshes/usd/RobothorBedGrankulla.usda@</SM_Bed_6_0_RobothorBedGrankulla>
        )
        {
        }

        def Mesh "Bed_6_0_RobothorBedGrankulla_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/RobothorBedGrankulla.usda@</SM_Bed_6_0_RobothorBedGrankulla>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Dresser_6_1"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (4.42043793120699, -6.764668986558915, 0.35076457262039185, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Dresser_6_1_Dresser_229__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Dresser_229.usda@</SM_Dresser_5_1_Dresser_229__1>
        )
        {
        }

        def Mesh "Dresser_6_1_Dresser_229__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Dresser_229.usda@</SM_Dresser_5_1_Dresser_229__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Box_6_2"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (11.193703645586966, -6.763236329317094, 0.1390560418367386, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Box_6_2_Box_27_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Box_27.usda@</SM_Box_6_2_Box_27>
        )
        {
        }

        def Mesh "Box_6_2_Box_27_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Box_27.usda@</SM_Box_6_2_Box_27>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "DiningTable_6_3_0"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (7.478456313062161, -7.377293706478429, 0.37084776163101196, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "DiningTable_6_3_0_RobothorDiningTableJokkmokkV_visual" (
            prepend references = @./dataset_house_10/meshes/usd/RobothorDiningTableJokkmokk.usda@</SM_DiningTable_6_3_0_RobothorDiningTableJokkmokkV>
        )
        {
        }

        def Mesh "DiningTable_6_3_0_RobothorDiningTableJokkmokkV_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/RobothorDiningTableJokkmokk.usda@</SM_DiningTable_6_3_0_RobothorDiningTableJokkmokkV>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "GarbageCan_6_4"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1.0000000000000002, 0, 0), (-1.0000000000000002, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (3.4812220892906187, -9.551613762497901, 0.2890393137931824, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "GarbageCan_6_4_Bin_13_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Bin_13.usda@</SM_GarbageCan_6_4_Bin_13>
        )
        {
        }

        def Mesh "GarbageCan_6_4_Bin_13_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Bin_13.usda@</SM_GarbageCan_6_4_Bin_13>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Desk_6_5"
    {
        matrix4d xformOp:transform = ( (-1, 1.2246467991473532e-16, 0, 0), (-1.2246467991473532e-16, -1, 0, 0), (0, 0, 1, 0), (7.214572685417915, -9.51530045223236, 0.40738624334335327, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Desk_6_5_Desk_307__2__1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Desk_307__2.usda@</SM_Desk_6_5_Desk_307__2__1>
        )
        {
        }

        def Mesh "Desk_6_5_Desk_307__2__1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Desk_307__2.usda@</SM_Desk_6_5_Desk_307__2__1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Television_6_6"
    {
        matrix4d xformOp:transform = ( (-4.440892098500626e-16, -1.0000000000000002, 0, 0), (1.0000000000000002, -4.440892098500626e-16, 0, 0), (0, 0, 1, 0), (11.403546473205088, -8.009391824700618, 1.8021600028252216, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Television_6_6_Television_3_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Television_3.usda@</SM_Television_6_6_Television_3>
        )
        {
        }

        def Mesh "Television_6_6_Television_3_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Television_3.usda@</SM_Television_6_6_Television_3>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Door_0"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1, 0, 0), (-1, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (9.812, -0.991145505844259, 1.0479662418365479, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Door_0_DoorwayDouble_5_visual" (
            prepend references = @./dataset_house_10/meshes/usd/DoorwayDouble_5.usda@</SM_Door_0_DoorwayDouble_5>
        )
        {
        }

        def Mesh "Door_0_DoorwayDouble_5_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/DoorwayDouble_5.usda@</SM_Door_0_DoorwayDouble_5>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Door_1"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1, 0, 0), (-1, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (6.541, -3.0405177218676216, 1.0435371398925781, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Door_1_DoorwayDouble_3_visual" (
            prepend references = @./dataset_house_10/meshes/usd/DoorwayDouble_3.usda@</SM_Door_1_DoorwayDouble_3>
        )
        {
        }

        def Mesh "Door_1_DoorwayDouble_3_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/DoorwayDouble_3.usda@</SM_Door_1_DoorwayDouble_3>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Door_2"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1, 0, 0), (-1, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (3.271, -1.8517616017556338, 1.0459483740851283, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Door_2_Doorway_5_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Doorway_5.usda@</SM_Door_2_Doorway_5>
        )
        {
        }

        def Mesh "Door_2_Doorway_5_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Doorway_5.usda@</SM_Door_2_Doorway_5>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Door_3"
    {
        matrix4d xformOp:transform = ( (2.220446049250313e-16, 1, 0, 0), (-1, 2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (3.271, -7.391796840229994, 1.0534253120422363, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Door_3_Doorway_6_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Doorway_6.usda@</SM_Door_3_Doorway_6>
        )
        {
        }

        def Mesh "Door_3_Doorway_6_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Doorway_6.usda@</SM_Door_3_Doorway_6>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Door_4"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (5.455432219007026, 0, 1.0517940521240234, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Door_4_Doorway_4_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Doorway_4.usda@</SM_Door_4_Doorway_4>
        )
        {
        }

        def Mesh "Door_4_Doorway_4_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Doorway_4.usda@</SM_Door_4_Doorway_4>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_0"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_0_0_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_0_0.usda@</SM_Wall_0_0>
        )
        {
        }

        def Mesh "Wall_0_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_0_0.usda@</SM_Wall_0_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_0_1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_0_1.usda@</SM_Wall_0_1>
        )
        {
        }

        def Mesh "Wall_0_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_0_1.usda@</SM_Wall_0_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_0_2_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_0_2.usda@</SM_Wall_0_2>
        )
        {
        }

        def Mesh "Wall_0_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_0_2.usda@</SM_Wall_0_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_1"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_1.usda@</SM_Wall_1>
        )
        {
        }

        def Mesh "Wall_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_1.usda@</SM_Wall_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_2"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_2_0_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_2_0.usda@</SM_Wall_2_0>
        )
        {
        }

        def Mesh "Wall_2_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_2_0.usda@</SM_Wall_2_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_2_1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_2_1.usda@</SM_Wall_2_1>
        )
        {
        }

        def Mesh "Wall_2_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_2_1.usda@</SM_Wall_2_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_2_2_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_2_2.usda@</SM_Wall_2_2>
        )
        {
        }

        def Mesh "Wall_2_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_2_2.usda@</SM_Wall_2_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_3"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_3_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_3.usda@</SM_Wall_3>
        )
        {
        }

        def Mesh "Wall_3_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_3.usda@</SM_Wall_3>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_5"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_5_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_5.usda@</SM_Wall_5>
        )
        {
        }

        def Mesh "Wall_5_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_5.usda@</SM_Wall_5>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_6"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_6_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_6.usda@</SM_Wall_6>
        )
        {
        }

        def Mesh "Wall_6_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_6.usda@</SM_Wall_6>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_7"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_7_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_7.usda@</SM_Wall_7>
        )
        {
        }

        def Mesh "Wall_7_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_7.usda@</SM_Wall_7>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_8"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_8_0_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_8_0.usda@</SM_Wall_8_0>
        )
        {
        }

        def Mesh "Wall_8_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_8_0.usda@</SM_Wall_8_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_8_1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_8_1.usda@</SM_Wall_8_1>
        )
        {
        }

        def Mesh "Wall_8_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_8_1.usda@</SM_Wall_8_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_8_2_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_8_2.usda@</SM_Wall_8_2>
        )
        {
        }

        def Mesh "Wall_8_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_8_2.usda@</SM_Wall_8_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_9"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_9_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_9.usda@</SM_Wall_9>
        )
        {
        }

        def Mesh "Wall_9_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_9.usda@</SM_Wall_9>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_11"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_11_0_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_11_0.usda@</SM_Wall_11_0>
        )
        {
        }

        def Mesh "Wall_11_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_11_0.usda@</SM_Wall_11_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_11_1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_11_1.usda@</SM_Wall_11_1>
        )
        {
        }

        def Mesh "Wall_11_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_11_1.usda@</SM_Wall_11_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_11_2_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_11_2.usda@</SM_Wall_11_2>
        )
        {
        }

        def Mesh "Wall_11_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_11_2.usda@</SM_Wall_11_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_12"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_12_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_12.usda@</SM_Wall_12>
        )
        {
        }

        def Mesh "Wall_12_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_12.usda@</SM_Wall_12>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_13"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_13_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_13.usda@</SM_Wall_13>
        )
        {
        }

        def Mesh "Wall_13_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_13.usda@</SM_Wall_13>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_14"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_14_0_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_14_0.usda@</SM_Wall_14_0>
        )
        {
        }

        def Mesh "Wall_14_0_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_14_0.usda@</SM_Wall_14_0>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_14_1_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_14_1.usda@</SM_Wall_14_1>
        )
        {
        }

        def Mesh "Wall_14_1_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_14_1.usda@</SM_Wall_14_1>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }

        def Mesh "Wall_14_2_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_14_2.usda@</SM_Wall_14_2>
        )
        {
        }

        def Mesh "Wall_14_2_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_14_2.usda@</SM_Wall_14_2>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_16"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_16_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_16.usda@</SM_Wall_16>
        )
        {
        }

        def Mesh "Wall_16_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_16.usda@</SM_Wall_16>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_18"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_18_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_18.usda@</SM_Wall_18>
        )
        {
        }

        def Mesh "Wall_18_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_18.usda@</SM_Wall_18>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_19"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_19_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_19.usda@</SM_Wall_19>
        )
        {
        }

        def Mesh "Wall_19_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_19.usda@</SM_Wall_19>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }

    def Xform "Wall_20"
    {
        matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 2.220446049250313e-16, 0.9999999999999998, 0), (0, -0.9999999999999998, 2.220446049250313e-16, 0), (0, 0, 0, 1) )
        uniform token[] xformOpOrder = ["xformOp:transform"]

        def Mesh "Wall_20_visual" (
            prepend references = @./dataset_house_10/meshes/usd/Wall_20.usda@</SM_Wall_20>
        )
        {
        }

        def Mesh "Wall_20_collision" (
            prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            prepend references = @./dataset_house_10/meshes/usd/Wall_20.usda@</SM_Wall_20>
        )
        {
            uniform token physics:approximation = "convexHull"
            bool physics:collisionEnabled = 1
            float[] primvars:displayOpacity = [1]
            token visibility = "invisible"
        }
    }
}

