Dr. Gabriel Zachmann is full professor for computer graphics, visual computing, and virtual reality at University of Bremen, Germany. He is the head of the computer graphics lab since 2012. Before that, he established and headed the computer graphics group at Clausthal University, Germany, where he was a professor with the computer science department since 2005.
Prior to that, he was assistant professor with Prof. Reinhard Klein's computer graphics group at Bonn University, Germany, and head of the research group (Nachwuchsgruppe) for novel interaction methods in virtual prototyping, which was funded by the DFG within the Emmy-Noether programme ("Aktionsplan Informatik").
In 2000, Dr. Zachmann received a PhD in computer science, and in 1994 a Dipl.-Inform (MSc), both from Darmstadt University. He worked on his Diploma thesis during a half-year visit to the National Center for Supercomputing Applications (NCSA) in Urbana-Champaign, Illinois. He began his studies of computer science at Karlsruhe University.
From 1994 until 2001, he was with the Virtual Reality group at the Fraunhofer Institute for Computer Graphics in Darmstadt, where he carried out many industrial projects in the area of virtual prototyping. He also helped found a spin-off (VRCom) that maintains and further develops the VR-System, of which Dr. Zachmann was one of the principal architects during these years. Overall, he was one of the pioneers in Europe who helped develop first Virtual Reality applications for the automotive manufacturing domain.
Currently, Dr. Zachmann serves as the Vice President for Academic Affairs with the EuroXR Association. He is also the chair of the steering committee of the Eurographics International Symposium on Virtual Environments (EGVE) and a member of the ICAT steering board. Also, Zachmann serves as an Associate Editor for the journals Frontiers in Virtual Reality and The Visual Computer. Furthermore, he is on the board of the Digital Media study program that is run jointly between University of Bremen and University of the Arts Bremen.
Zachmann has supervised 10 PhD dissertations as a primary supervisor, and many others as secondary advisor. Also, throughout his career, he has advised over 150 MSc. and BSc. theses.
Dr. Zachmann's research interests include geometric algorithms for computer graphics, in particular geometric computing and 3D acceleration data structures, massively-parallel algorithms on the GPU, virtual medical simulation, virtual twins, and virtual prototyping, algorithms in haptics and force-feedback, immersive 3D user interaction, immersive visualization, and others.
Zachmann has published many papers at international conferences in areas like collision detection, virtual prototyping, intuitive interaction, mesh processing, and camera-based hand tracking. He has also served on numerous conference program committees, as a reviewer for journals, conferences, and publishers.
Each year, Prof. Zachmann serves on many international program committees and contributes actively to the organization of conferences such as IEEE VR, EuroXR, ICAT-EGVE, ACM VRST, Eurographics, etc.
Of course, Dr. Zachmann has served as a reviewer for many funding agencies, such as EU's FP6 program, Horizon Europe, Germany's National Science Foundation (DFG), the Cyprus Research Promotion Foundation (RPF), the Human Brain Project, the Israel Science Foundation (ISF), the Austrian Science Foundation (FFG), the Investitions- und Strukturbank Rheinland-Pfalz (ISB), and many others.
Gabriel Zachmann