#!gmake -R

PROJECT_BASE ?= $(shell expr $(CURDIR) : '\(.*/devel\).*' )

#--- packages / targets -------------------------------------------------------

REQUIRED_PACKAGES	:= Qt OpenGL

DEFAULT_TARGETS		:= GLFramework
# use the following default target, if you want to build an SO,
# which will be loaded at run-time via dlopen().
# This is the case, for instance, for all Kelvin nodes.
#DEFAULT_TARGETS		:= so linklib

NO_AUTO_LIB         := 1

#--- include standard makefile includes ---------------------------------------

include $(PROJECT_BASE)/mak/common.mak
include $(PROJECT_BASE)/mak/subdir.mak

LIBOBJECTS += ../accum_buffer/obj/$(PLATFORM)_$(DEBUG)/libaccum_buffer.a \
                ../b_spline_warp/obj/$(PLATFORM)_$(DEBUG)/libb_spline_warp.a \
                ../contour_warp/obj/$(PLATFORM)_$(DEBUG)/libcontour_warp.a \
                ../shadowcaster/obj/$(PLATFORM)_$(DEBUG)/libshadowcaster.a \
                ../water_waves/obj/$(PLATFORM)_$(DEBUG)/libwater_waves.a


#--- end of file --------------------------------------------------------------
# CVSId: "@(#) $Id$"                                                            
