
This File describes how to compile the Software:

I. Linux:

We have compiled the source successfully under RedHat 7.2,
but we think, it should work under most other distributions, too.

Prerequisites:
Mesa & Mesa-devel version 3.4,
Qt headers and libraries (RPMs qt-2.3.0),
GNU make gmake version 3.79.1,
gcc-2.96 (should also compile with gcc-2.95.3, gcc-3.0.4, and Intel).
Doxygen (optional, needed only if you want to rebuild/modify the docs)

Comilation:
0. Change the value of QTPOOL in mak/Qt.mak according to where your
   qt resides. There should be directories {bin,lib,include}
   under $QTPOOL.
1. make init
2. make
   (Don't get alarmed by the many warnings - almost all of them are from Qt.)
   (For a list of targets possible with our makefiles, type 'make help')

Now there should be executable in 'GLFramework' in src/main.

Remark:
This procedure does not work if your code resides on a FAT-Partition!


II. Windoze:

Prerequisites:
Microsoft Visual C++ 6.0 or higher,
Properly installed Qt-2.3 Non-Commercial Edition SDK,
OpenGL 1.1, better higher,
Doxygen (optional, needed only if you want to rebuild/modify the docs).

Just load the workspace openGLEffects.dsw in your MSVC environment, and build
the application.

Remark:
This assumes that you have added the INCLUDE, LIB, and BIN directories of
Qt to your path (alternatively, you can set up an environment variable QTDIR to
point into your Qt directory).

